Oct 24, 2005, 09:50 PM // 21:50
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#61
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Lion's Arch Merchant
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We fought a Korean guild ranked 29 that wiped us by exploiting that bug.
You instantly have no respect for a guild when they just do something like that.
Man I wished I had packed winter and we would have sent them back to their momma's.
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Oct 24, 2005, 10:14 PM // 22:14
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#62
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Wilds Pathfinder
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Quote:
Originally Posted by Wasteland Squidget
Is it unbalanced at the moment? Perhaps - I've tried it and fought it and not seen anything that really made me think so.
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It doesn't end when you can't pay the next knockdown - therefore sitting on the target until the duration ends or get removed.
Quote:
Hex removal owns a Thunderclapper,
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No, it doesn't. Your whole team gets thunderclap and about a second after that you will be knockdown the whole time - leaving you a very short timeframe for removing.
Of course there are ways to counter it - but nonetheless it is bugged.
Quote:
Up until yesterday I had never seen this skill icon on me, or on my bar, having played PvP since around launch.
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So what?
I've seen every now and then a team running it. If played right you can shutdown the monks for a few seconds and use that time to spike 2-3 players. I saw it work and I saw it fail.
Quote:
You can do a complete shutdown on most casters with something like Power Block too, without decimating your entire energy pool or being easily removable. Likewise, I've similarly knock-locked newbies in CA with double meteor showers when they were too stupid to move - being able to do so doesn't mean too much.
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How can you really argue that a bugged skill is fine just because it isn't perfect.
Sure it isn't perfect. Sure it can be countered - but it's seriously bugged.
B-U-G-G-E-D
you know what that means: a bug need to be fixed. There is no way anyone can argue about it.
We can argue if Thunderclap needs a buff - I'm all up for it.
But keep in mind: every skill that should end when you can't pay the energy is bugged atm.
If you want a buff for thunderclap - go open a new thread, we can discuss it and I'm up for a reducing of the energy cost of a knockdown. But atm it is BUGGED.
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Oct 24, 2005, 10:33 PM // 22:33
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#63
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Wilds Pathfinder
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People are still missing the reason why the bug is so bad.
On an ele, ranger, or anything that uses energy to do damage or anything else, the bugged thunderclap is just a mediocre shutdown skill, like a blackout that instantly takes away all of your energy and requires that you completely babysit your target, so yeah, comparing it to powerblock in this instance is ok.
The problem is when a WARRIOR uses it. They can clap an enemy at 5 energy using glyph of energy, and completelyl shutdown their target. Meanwhile, their damage abilities are completely unhindered, since they use adrenaline instead of energy for abilities.
It's stupid arguing that this bug is OK because you're a terrible elementalist who actually thinks this bug would make your class more powerful, which it won't beyond a few very limited uses, while the bug completely overpowers any warrior or uses it.
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Oct 24, 2005, 10:42 PM // 22:42
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#64
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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It's more effective on an E/W than a W/E
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Oct 24, 2005, 10:52 PM // 22:52
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#65
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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Quote:
Originally Posted by Commodore_Mcawesome
If you've been to the arenas at all lately, then you know that Thunderclap is a broken skill and ANet needs to make it's nerfage a top priority. It's retarded that you can't even play arenas anymore without running into this crap. /signed for Thunderclap ruining my day.
edit: This should probably be in Sardelac, feel free to move.
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the spell doesent end but when the caster runs out of energy he cant knock you down anymore. it is bugged tho, just read the descrip.
Last edited by Hanuman li Tosh; Oct 24, 2005 at 10:55 PM // 22:55..
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Oct 24, 2005, 10:52 PM // 22:52
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#66
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Wilds Pathfinder
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The benefit gained from being able to go from zero to 5 energy faster is not outweighed by the loss of strength and weapon runes, along with survivability. Max energy is not even a consideration with this bug.
Edit: Hanuman, try it out, then come back to us.
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Oct 24, 2005, 10:53 PM // 22:53
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#67
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Hanuman li Tosh
its not bugged. the spell doesent end but when the caster runs out of energy he cant knock you down anymore.
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The spell doesn't end... that's the bug.
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Oct 24, 2005, 10:57 PM // 22:57
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#68
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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Quote:
Originally Posted by MSecorsky
The spell doesn't end... that's the bug.
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someone told me the spell only ends when you reach <0 energy which is impossible. if that was the case it aint bugged. but i read the description and changed my post to reflect.
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Oct 24, 2005, 11:02 PM // 23:02
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#69
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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The spell doesn't end SO he keeps on knocking you down. i was a W/E running it and at 1 energy and bam a knockdown and then again and again and again. I quit doing it since its sooo boring :.(
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Oct 24, 2005, 11:02 PM // 23:02
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#70
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Hmm... 8 E/W Thunderclap team for tombs sounds like some fun...
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Oct 24, 2005, 11:09 PM // 23:09
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#71
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Lion's Arch Merchant
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Well I'm packing winter until they fix the bug, and if winter works out OK, bring it on.
I can except exploitation of bugs in tombs, because that is the realm of cheap cheese cutter builds and faction and fame farming. But in GvG it really stinks.
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Oct 24, 2005, 11:14 PM // 23:14
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#72
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Quote:
Originally Posted by Morganas
The benefit gained from being able to go from zero to 5 energy faster is not outweighed by the loss of strength and weapon runes, along with survivability. Max energy is not even a consideration with this bug.
Edit: Hanuman, try it out, then come back to us.
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The bonus is not having to take glyph of lesser energy, and ability to cast another hex (preferably snare) in case case of hex breaker or holy veil. 12 swordsmanship does decent enough damage. Strength is not a huge bonus to damage.
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Oct 25, 2005, 12:51 AM // 00:51
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#73
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Coalition of the Redeemed
Profession: R/W
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I am the creator of the TC Ranger, though I know I wasn't the first person to find the bug. When I first created it I thought they had changed thunderclap and just forgot to change the description, at the time I was not aware that it was a bug. My theory behind it is that a knockdown lasts 2 secs and a shortbows attack time is 2 secs, thus constant knockdown. Even I belive it now needs to be fixed/nerfed because people are starting to copy my build so now the game is unbalanced. I hope they fix it swiftly, because frankly im getting bored of the monk pwning.
- Doux
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Oct 25, 2005, 02:08 AM // 02:08
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#74
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Dignity Glory Strength [DGS]
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To the people that are saying that Thunderclap needs a buff:
Make a new thread.
To the people that are saying that Thunderclap should stay bugged:
No.
To the people that for some reason think that I didn't know what I was talking about when I made this thread:
I did.
To the people that are abusing Thunderclap for faction:
Honestly, if I was a GM for this game, I would ban every one of you. In every game that I've ever played, including small, 20 person online RPG's, abusing a bug - especially before it was reported - would net you a ban, no matter how good a person you were or how much time/money you put into the game. If you want to take advantage of an unbalancing bug for your own profit and to the detriment of others, then all I can say (thanks to the forum language filter) is screw you.
To the people that suggested counters:
Thanks. I'll make sure to pack Winter until Anet gets on this.
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Oct 25, 2005, 02:26 AM // 02:26
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#75
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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just so yall know as monk in ca or ta the best way to survive vs "thunder wars" until the bug is fixed is CoP. With its very short cast, i can get rid of Tclap before i get knock-locked about 90% of the time. Its your best bet for surviving in arenas unless you have a really trustyworthy and alert ally.
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Oct 25, 2005, 02:38 AM // 02:38
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#76
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Banned
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Quote:
Originally Posted by Sister Rosette
/notsigned
About time Ele's had some evil ass counter to IWAY and Trappers.
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IWAY and Trappers are not the bad guys. its the rank system, the prozors, leetzors and "/rank = skills" -zors
and abusing bugs and exploits = lame
i'd rather play an iway warrior than use cheap builds based on bugs to farm faction or fame.
play it fair.
sorry. kinda off topic.
Last edited by tomcruisejr; Oct 25, 2005 at 02:42 AM // 02:42..
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Oct 25, 2005, 04:23 AM // 04:23
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#77
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Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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Quote:
Originally Posted by Commodore_Mcawesome
To the people that are abusing Thunderclap for faction:
Honestly, if I was a GM for this game, I would ban every one of you. In every game that I've ever played, including small, 20 person online RPG's, abusing a bug - especially before it was reported - would net you a ban, no matter how good a person you were or how much time/money you put into the game. If you want to take advantage of an unbalancing bug for your own profit and to the detriment of others, then all I can say (thanks to the forum language filter) is screw you.
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good thing you are not lol
anyway isn't it against the eula to exploit bugs?, gw need to change that rule around, innocent ppl could be hurt from that using skills, if anet get trigger happy and start banning accounts.
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Oct 25, 2005, 06:06 AM // 06:06
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#78
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Frost Gate Guardian
Join Date: May 2005
Location: SoCal
Profession: W/E
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Winter
Create a level 1-8 Spirit, all Elemental damage is Cold damage instead. This Spirit dies after 30-126 seconds.
they have to use lightnign dmg to set it off
Winter FTW
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Oct 25, 2005, 06:28 AM // 06:28
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#79
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Jungle Guide
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Just because you can stop it, and just because there is a counter, does NOT mean the skill is not broken.
The skill is broken and should be fixed. I don't know why some people have a problem with this idea.
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Oct 25, 2005, 06:36 AM // 06:36
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#80
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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broken = not working as it says it does
EoE is not doing any damage ever.
EoE = broken
Thunderclap is not ending when it should.
Thunderclap = broken.
Do you want EoE fixed and Thunderclap not? Then broken != broken.
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